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Effections in Action
ReelSmart Motion Blur: After Effects and Premiere Pro, FCP X, Motion, Natron, Hitfilm, Media Composer, Flame and Smoke, Nuke, Fusion Studio, Nucoda, Scratch, Silhouette, Resolve, Vegas Pro and Catalyst Edit. New license pricing here Upgrades: See our website for upgrade pricing for all previous versions.
Twixtor Overview
RE:Vision Effects’ Twixtor used to retime up to 160x slower than real time.
Dance Company: Amy Seiwert’s Imagery
Director of Photography: Ben Estabrook
Gaffer: Heath Orchard
Costumes: Christine Darch
Camera: Shot on Red Epic at 120fps.
Dance Company: Amy Seiwert’s Imagery
Director of Photography: Ben Estabrook
Gaffer: Heath Orchard
Costumes: Christine Darch
Camera: Shot on Red Epic at 120fps.
DEFlicker Overview
DEFlicker by RE:Vision Effects is designed to smooth out annoying flicker and artifacts when shooting high speed or timelapse video.
See what DEFlicker can do for you!
ReelSmart Motion Blur Overview for Effects
See what ReelSmart Motion Blur速 can do for you!
Thanks to the following people
* Patrick Boivin for stop-motion
* Patrick Goski (Maxon,net) for 3D motion graphics example
* TMS Consulting and Baylor University Film and Digital Media department for Dance Sequence
View Complete Gallery * Patrick Boivin for stop-motion
* Patrick Goski (Maxon,net) for 3D motion graphics example
* TMS Consulting and Baylor University Film and Digital Media department for Dance Sequence
Select an application for a free trial, pricing & download
- Avid Systems
- Motion
- Movie Studio
- Natron
- Nucoda
- Quantel eQ
![Reelsmart Motion Blur Nuke Crack Reelsmart Motion Blur Nuke Crack](/uploads/1/2/5/8/125848309/853104669.jpg)
ReelSmart Motion Blur features, for After Effects-compatible hosts:
- automatic tracking of every pixel from one frame to the next
- variable amount of blur
- ability to blur one sequence using the motion from another.
- removal of motion blur
- multiprocessor support
- 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Unclamped floating point image support in After Effects 7.0 or later.
ReelSmart Motion Blur Pro adds the following features
- For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
- For all hosts: Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.
- For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
- For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
- automatic tracking of every pixel from one frame to the next
- variable amount of blur
- ability to blur one sequence using the motion from another.
- removal of motion blur
- multiprocessor support
- 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Unclamped floating point image support in After Effects 7.0 or later.
ReelSmart Motion Blur Pro adds the following features
- For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
- For all hosts: Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application's point-tracking features.
- For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
- For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.
What's new in version 5.0.2? Posted May 29, 2014:
- Fixes a bug where RMSB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
- Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)